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 Post subject: Forza 3 league
PostPosted: Thu Oct 29, 2009 8:06 am 
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If you have Forza 3, and would like to join an online league post here or PM me. We will sort out the details as we go. Most likely one night per week we will do less than one hour of racing.

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 Post subject: Re: Forza 3 league
PostPosted: Thu Oct 29, 2009 3:53 pm 
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Id be interested!

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 Post subject: Re: Forza 3 league
PostPosted: Sat Dec 12, 2009 10:01 pm 
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Would you agree that Forza 3 is a very realistic simulator?
I think it is, but what about you?


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 Post subject: Re: Forza 3 league
PostPosted: Tue Feb 23, 2010 3:20 pm 
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Count me in! My name on Forza 3 is "pepe fofo".

And it is fairly realistic. On a scale of 1 to 10, with 1 being pure arcade, and 10 being real life, it's about a 7. The oversteer dynamics are engineered to keep you from spinning out when you otherwise should.

I just wish they would add more tracks.

But I'd love a NASA subgroup. It's no fun getting slammed off the track by some 11 year old kid. Or worse, getting your azz kicked by one.


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 Post subject: Re: Forza 3 league
PostPosted: Tue Feb 23, 2010 3:26 pm 
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1991 MX6 wrote:
Would you agree that Forza 3 is a very realistic simulator?
I think it is, but what about you?


I think its realistic enough for those who appreciate real race tracks and race cars to enjoy. Most gamer friends I have hate it because there isnt nitrous and the damage is too sensitive.. :x :x :x

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 Post subject: Re: Forza 3 league
PostPosted: Thu Mar 11, 2010 6:21 am 
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Fellas,
We have a little league or ??
started here in RMR we have SM and AI so far.
We are working on GTS and Vintage Trans Am.
Heres a Link to our Car builds and rule sets
http://www.nasarockymountain.com/nasa_forums/forumdisplay.php?f=56
We race on Saturday nights, cuz we must not have a life??
I am raybob43 on Xbox

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 Post subject: Re: Forza 3 league
PostPosted: Thu Mar 11, 2010 9:12 am 
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I am not seeing the rules for building the ai car, all I see is the builds.

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 Post subject: Re: Forza 3 league
PostPosted: Thu Mar 11, 2010 8:54 pm 
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Trevor57 wrote:
I am not seeing the rules for building the ai car, all I see is the builds.

A583

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 Post subject: Re: Forza 3 league
PostPosted: Fri Mar 12, 2010 4:15 pm 
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Trevor57 wrote:
I am not seeing the rules for building the ai car, all I see is the builds.

Basically we followed the same rules as the actual AIX rules. Just target A583 (give or take a point or two) and do whatever mods you feel are justified. The only bad thing is there's no way to measure track width...

Here's the specific link to our discussion on AI cars:

http://www.nasarockymountain.com/nasa_f ... php?t=3577" onclick="window.open(this.href);return false;" onclick="window.open(this.href);return false;" onclick="window.open(this.href);return false;

Oh, I'm dillonp87 on XBL. Feel free to add me...I'm on a lot on week nights, building and testing cars. Not just AI cars either :)

AMG Greg wrote:
And it is fairly realistic. On a scale of 1 to 10, with 1 being pure arcade, and 10 being real life, it's about a 7. The oversteer dynamics are engineered to keep you from spinning out when you otherwise should.

Just wondering, is that published information? I feel the oversteer dynamics are very realistic (with the traction control off of course). It all depends on the car and the setup, though. Especially in the higher powered race cars...just one blip too hard on the throttle will send you sideways. I would agree with your 7 rating though.


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 Post subject: Re: Forza 3 league
PostPosted: Wed Jul 07, 2010 4:28 pm 
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Are you guys still pursuing this league??? Because I think its an awesome idea and I know a few other NASA members who would probably agree!!!

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