I seriously don't care, I will play in whatever sandbox the rules outline for us since it's the same for everybody, but these "moving target" rules where we build a car around a tire really suck when they are changing all the time, especially when investing in brakes/wheels/tires around a given size (yeah tires dictate wheel, wheels are part of the brakes equation, dia and caliper clearance, etc). Change 1 and everything can get jacked.
The competition in PT and TT is so tight, that you pretty much are maxing your points to be on the pointy end, and tires eat up most of them. If that changes, your whole car build goes flying out.
So if you decide to do it, just don't touch it in the future. Change it and leave it be. Changing rules formula with points involved is not going to help PT or TT points classes grow. If you want to make adjustments to cars to keep things even, change comp weights, etc.
It's fun to pick and choose your mods, but it gets old doing it year after year - especially when the rules take longer and longer to come out.
If the pts for tires are going to continually change, I - like a lot of others in TTB/A that are maxed or close to maxed out yearly
- will probably shift into TTS/U/R land and just build the car the way we want it. I doubt that's what the goal of this specific proposal but that could very well be the fallout.
But I am curious; besides A6's and C91's - what would be at or above a +13 anyways that's still a DOT? Or would it be those specifically getting bumped? If so, do you think that'd limit or exasterbate the 'spending wars' that we've seen where people break out 2-3 sets of stickered A6's in an event day!
#929 Evo - TTB/TTA/TTS/PTA/ST2 --> SOLD!
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